Third Game

8th Slate, Year 2 of the Slave Queen

The party make their way to the castle where they are met by the Queen’s men (and women) and a feast is held in honor of all those wishing to go on a quest in Sulosia.

9th Slate, Year 2 of the Slave Queen

The party is given access to the fort underneath the castle that contains the portal that leads to Sulosia. They set out as soon as they are ready and very shortly come upon a woman in a cart being chased by bandits.

The party dispatches the bandits, save for the leader who escapes and a single bandit whom they take prisoner, and learn that the woman belongs to a group of rebels fighting for the Queen. The party decides to take her and the prisoner (whom they’ve named Ben) back to the Queen.

Summary - First two games
Starting the adventure

6th of Slate, Year 2 of the Slave Queen

The group travels by airship to Otar.

A mutiny by the goblin crew aboard the airships results in the destruction of several airships and the group crash-landing on Otar, in the city of Mollusk. Guardians of Otar usher the group into an inn called The Only Island.

That night, Otar submerges.

7th of Slate, Year 2 of the Slave Queen

While underwater, the group aids a Guardian of Otar with the dispatch of six dwarf bandits. The Guardian of Otar reveals he is a con artist running a racket with the inn-keepers.

8th of Slate, Year 2 of the Slave Queen

Otar surfaces in the morning. The group sets out to find treasure in a hidden cove revealed by one of the dwarf bandits. After a harrowing experience, the group manages to find the treasure.

Otar arrives at the Island of the Slave Queen and the party disembarks.


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