Summary - First two games

Starting the adventure

6th of Slate, Year 2 of the Slave Queen

The group travels by airship to Otar.

A mutiny by the goblin crew aboard the airships results in the destruction of several airships and the group crash-landing on Otar, in the city of Mollusk. Guardians of Otar usher the group into an inn called The Only Island.

That night, Otar submerges.

7th of Slate, Year 2 of the Slave Queen

While underwater, the group aids a Guardian of Otar with the dispatch of six dwarf bandits. The Guardian of Otar reveals he is a con artist running a racket with the inn-keepers.

8th of Slate, Year 2 of the Slave Queen

Otar surfaces in the morning. The group sets out to find treasure in a hidden cove revealed by one of the dwarf bandits. After a harrowing experience, the group manages to find the treasure.

Otar arrives at the Island of the Slave Queen and the party disembarks.


tomartin tomartin

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.